Based on the sliding move introduced in Mega Man 3.īoosts forwards while spinning. Its low knockback also makes it a useful combo starter. Has little startup lag and a long duration, and is useful for punishing whiffs or chasing opponents rolling away. Slides a large distance across the ground. Based on the Mega Upper, particularly its appearance in the Marvel vs. Can be moved left or right while airborne but suffers high ending lag, making it very punishable if missed. Very strong when landed early, allowing for early KOs. High knockback, and one of his best KO moves. Based on Quick Boomerang from Mega Man 2.Ĭreates a sword of fire from his arm cannon and swings it in front of him. Very high priority and can be used to jab lock or lead into a grab. Each is a projectile that travels a short distance before returning to Mega Man, hitting up to two times each. However plasma shots make his opponents flinch which greatly increases his approach game and makes his recovery much less risky since he can now protect himself.įires three small white boomerangs from his arm cannon in front of him.
His recovery is very exploitable if the opponent knows how it works and can trick the player into canceling the move before they can get back to the stage. Some of his best KO moves are projectiles which can put him in a bad position if the opponent has a reflector. However, Mega Man's above average weight and being a high faller makes him susceptible to combos and chain grabs. Down throw does not provide much follow ups unless the opponent rolls toward the player. Back throw can be reliable finisher at high percents when near the ledge. Forward throw can be used to set up early edge guards. He can use up throw to start combos, but he has to read the opponent's D.I. Mega Man has a decent grab and throw game, possessing the sixteen longest grab in the current demo. He can also use Crash Bomber to KO his opponents after a combo.
Super smash flash 2 beta megasync update#
Super Arm has good priority in the move (due to the recent update that allowed grabs to out prioritize attacks). He can use Water Wave to gimp his opponents recovery (albeit very poorly) or to gain some stage control. He has a spammable projectile in his uncharged Mega Buster which he can use to projectile camp and to rack up damage. He has reliable finishers in his forward smash, down smash(the strongest down smash in the current demo), back air, initial part of up air, up tilt, fully charged Mega Buster, Crash Bomber and back throw. He also has some disjointed range in some of his attacks while can help him space out his enemies. He has a great projectile game with having various projectiles in his special moves. Mega Man is a projectile centered character with great zoning capabilities. See also: Mega Man (Super Smash Flash 2)/Hard data It may require an expansion going further on missing details. The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. This section requires to be rewritten or expanded. The few that do normally do not take high placements in tournaments.
The few Mega Man players do not actively participate in tournaments. Mega Man appears to have a small player base and has poor representation in online tournaments. The majority of his projectiles are linear and can be bypassed or reflected by those who read his movements correctly. His only means of recovery is generally Beat Call, which is predictable and can put Mega Man in a bad situation if caught. However, Mega Man is susceptible to combos and chain grabs, due to his above average weight and his status as a high faller. His Crash Bomber can also pressure shields quickly and effectively. Mega Man has a good combo ability, a good projectile game, good range in the majority of his attacks, and KO moves in his down smash, up aerial, back aerial, up tilt, and fully charged Mega Buster when near a blast line. Mega Man's biggest strength is his strong array of projectiles, giving him decent approach options and allowing him to gain some stage control. Mega Man is currently ranked 29th on the tier list, placing him the B tier. for Nintendo 3DS and Wii U with him receiving some attacks of his moveset from said game but also including some moves not present in the two latter. His sprites are custom-made and based on his appearance in Super Smash Bros. Mega Man's moveset consists a variety of weapons and adapters from many of his classic games. Mega Man is a veteran starter character in Super Smash Flash 2. For general information about the character, see Mega Man. This article is about Mega Man's appearance in Super Smash Flash 2.